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Title : Storm Bomb / Tornado Bomb
Filename : tornado.zip
Version : Storm Bomb 1.1/ Tornado Bomb 1.0
Date : 04/30/97
Author : John Mason
Email : jwmason1@ix.netcom.com
Credit : PVP <pvp@iastate.edu>
(some "borrowed" code from BOMBS9)
Rage Against The Machine
iD Software
If you got the time, drop me a quick e-mail if you downloaded my patches.
I'm curious to know how many people have tried them. Also, if you have
any cool weapon ideas, drop me an e-mail. If I'm not busy, maybe I'll
give your suggestion a try...
Special Thanks
--------------
PVP, from which I "borrowed" some code from the BOMBS9 QuakeC patch for
Storm Bomb.
Type of Mod
-----------
Quake C : yes
Sound : yes
MDL : no
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
Description of the Modification
-------------------------------
Storm Bomb
Storm Bomb is a (fully networkable, I hope) QuakeC patch that enables an
extra grenade launcher mode. A grenade is released, after a few bounces
it launches a rocket up into the air and explodes. This releases Storm
Chaser rockets, one for each visible enemy. Each Storm Chaser's direction
is towards its respected target. As it travels, it fires lightning towards
its enemy, pulling the enemy (tractor beam style) towards the rocket.
After 4 or 5 second, boom, the Chasers blow up. Each Storm Bomb launched
takes 5 rockets. Note that if no enemy is visible to the Storm Bomb, no
Chasers will be released. Also note that no damage is done to the enemy
during the lightning phase.
Tornado Bomb
Tornado Bomb is a (fully networkable, I hope) QuakeC patch that enables 2
extra grenade launcher modeS. A grenade is released, after a few bounces,
the bomb starts spinning in a circle, slowly rising upwards. As the bomb
rises, a "tornado" is created. Any nearby monsters are drawn into the
tornado, experiencing pain. Hey, such is life.
Tornado Bomb has 2 modes. The second one does not drop tornado stuff and
should be used on slower machines.
To quickly check out this patch use 'impulse 9' console command to get
ammo and weapons then use the '6' key to switch between grenade launcher
modes. Also you can bind "impulse 20" for the Storm Bomb.
How to Install the Modification
-------------------------------
Installation:
1) Unzip TORNADO.ZIP into a temporary directory.
2) Create a TORNADO directory under your QUAKE directory.
3) Create a SOUND directory under your QUAKE\ID1 directory, if it does not
already exist.
4) Copy the PROGS.DAT file to the QUAKE\TORNADO directory.
5) Copy the SHITIN.WAV file to your QUAKE\ID1\SOUND directory.
6) Change directory to your QUAKE directory.
7) Run QUAKE using the following command line: quake -game tornado
Storm Bomb Technical Details
----------------------------
Storm Bomb Known Bugs:
You will get a beam list overflow message if too many Chasers are targeting
many monsters.
Storm Bomb Bug / Feature:
Firing another Storm Bomb, while existing Chasers are doing their thing, will
detonate all of the Chasers prior to their normal 4 second existance. This
can be useful !!
Storm Bomb History:
1.1 - Fixed code so chasers will not go through walls. Also, only 2 bombs max.
can be fired at any given time.
1.0 - Initial release.
Tornado Bomb Technical Details
------------------------------
Tornado Bomb Known Bugs: None
Tornado Bomb History:
1.0 - Initial release.
Author Information
------------------
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other publically available
work.
You may do whatever you please with the contents of this archive.
Availability
------------
This modification is available from the following places:
FTP : ftp.cdrom.com